Breathe Ensemble in Detail
This document has been adapted for the makers who will be making the costumes previously designed by the desining pathway in the previous project....
You are required to follow a series of ensemble designs in order to re-create a collection of 6 Breathe
characters from Battle for the Winds performance.
This document gives you further detail about these characters. This has been
developed in conjunction with the director and incorporates his vision for the
characters. Though each design will
demonstrate individual ideas remember to consider these as an ensemble. You
will have a number or workshops to support the development of these designs
including working with the Director and Design Managers on conceptual and
practical ideas.
Habitat: The Breathers natural habitat is the beach, the beach is part of them, and they are part of
the beach. They exist on, and survive by the elements of the beach. They
are timeless, and the invasion of Weymouth, the Olympics and Doldrum’s
presence, is to be their first interruption for centuries.
Period: The characters are timelessness and made from washed-up debris
suggesting that costumes and design could incorporated a range of styles, the
director likes the ideas of scavenging clothing through the periods, (The other BFTW costumes are based in the 19th
Century so it might be a good place to start) and adapting/customizing with other artifact found on the beach or washed
up by the sea. Junk and alternative materials should be considered as part of
the vision.
Colour and Pattern: The Design Manager working closely with the
director will present suggested colour pallet to you in January. Remember to
consider the texture of the costumes and also that the costumes will be seen
from a distance by a large audience who will be quite a distance from the
performer. Consider your ensemble as collective spectacular and maybe a
collective colourscapes. Remember that the ‘Breathers’ need each other to
survive, and function as a chorus.
Base Costume: The design team will be developing a base costume design with some 2nd
year volunteers. You should used this to base your design on. The reason for
developing a base costume is that this will be supplied by the individual
performer and adapted/dyed painted by the design team. You have £50 budget per
costume (which does not include the base costume).
Performers: Though you will not be designing for specific performers but you will
need to consider different body shapes while you are designing your costumes
and you will be given a portfolio of performers from the company to consider
when designing. It is the responsibility of the Design Manager (working with
the director) to assign costumes to performers once the collection has been
selected and adapt / tweak the designs to fit the performers needs.
Who are the
Breathers?
- A tribe,collective group whom only function when they are together.
- · Borrowers/beach combers/debris collector.
- · They are and ensemble
- · At one with their natural environment.
- · Timelessness (mix of past fashions/objects)
- · Eroded/worn down/broken down
- · They are the secret custodians to the Southwest Wind
· The Breathers
are an organic collective who are pure and innocent and wish no harm on
anyone
· No one really takes notice of them (They are
part of the natural environment)
· The Breathers
live the winds, as a collective they are the winds whereas the regional
wind gatherers collect the winds. (Organic vs. Artificial)
Other things to consider:
- Consider building the costumes to make visual impact – this performance will be seen by 10,000, & to prevent them from restricting performer’s movements (e.g. getting caught in wheelchairs)
- Must work both individually and collectively
- Texture is really key
- Exaggerated shapes to help them stand out/visual spectacle
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